Lance Shelly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy brown suit. His blonde hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Servant in town.
History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern; and human compassion
Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Servant
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp. 1 Minor magic item.
Trey Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly white, has prominent grey streaks. His eyes are green and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: Many goblins want him driven away.
Ideals: Optimist, Gifted. Bonds: Religious, Enemies. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Gilbert Upton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a white armored body suit, with a simple red line shooting up and back down. His right leg appears badly burned and disfigured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends.
Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: Golden yellow topaz (600 gp).
William Harper, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is long and unkept. He has gleaming, smiling hazel eyes.
Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 700 sp.
Everard Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple black line shooting up and back down. He is physically well-built. His long brown hair is drawn into a two foot long braid. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.
History: Born in the north to a Farmer, Everard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Farmer for hire.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Bonds: Attractive, Job. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
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