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NPC Generator

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Advanced [show]


Ralf Morton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has moderate length red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ralf hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Unemployed again; and money/treasure

Ideals: Athletic. Flaws: Shy. Bonds: Job, Enemies, Rich. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Ralf Morton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 11 (+0)6 (-2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear brown clothing when he does not wear armor. His red hair is thinning but still full. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Mayor profession.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He has never given up on his singing dream.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Mentor, Family. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Diggory Gresham, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: Just what you see.


Social Check DCs


Alexandre Tewksbury, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large blue mantle and cape that has been intricately interwoven into his white robe. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his Stetson blue hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Antagonistic, Ugly. Bonds: Criminal record, Adventurer. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Tewksbury, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theodoric Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Poor, Adventurer. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Theodoric Livingstone, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +4, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 300 gp. Tourmaline (140 gp). Jet (140 gp). Amethyst (140 gp). 3 Holy water. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Theodoric Nibley, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he very much looks the part of a Farmer. His silver hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He then took over the family business and is one of the better Farmer for hire.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Antagonistic. Bonds: Job, Enemies, Rich, Slave. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Theodoric Nibley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 12000 cp.


Social Check DCs

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