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NPC Generator

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Advanced [show]


Jocelyn Clive, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has never given up on his singing dream.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Logical. Flaws: Shy. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Jocelyn Clive, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 14 (+2)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Fire opal (700 gp). Coral (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His black hair is still thick. His eyes are hazel and beady.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the large cave and found the beat up falchion and armor he uses now. He became a Roofer soon after.

Motivation: To get a good night's sleep; and expand his business

Ideals: Artistic. Flaws: Ugly, Shy, Insomniac. Bonds: Nature, Job. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Deighton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.


Social Check DCs


John Charlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He keeps his golden hair in a flapper bob. His skin is flawless and his brown eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

John Charlton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp. Blue sapphire (400 gp). Star ruby (400 gp). Blue quartz (12 gp).


Social Check DCs


Hugh Bradford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, his parents were killed by a brigands raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Flaws: Ugly, Fearful. Bonds: Guardian, Poor, Enemies, Family. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Hugh Bradford, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)14 (+2) 9 (-1)7 (-2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Northcott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a white and blue handkerchief worn on his left side, and a wedding ring on his left hand. His black hair is heavily combed to the left. He has amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.

History: Aldous hails from a village terrorized by brigands. His childhood dream was to be a Mercenary, but he was a colossal failure. He has achieved small success as a Tailor.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Impeccable, Artistic. Bonds: In love, Enemies, Job, Family. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Aldous Northcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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