Don Perry, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His feathered hat is riddled with cuts and holes. His eyes are gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Bullseye lantern.
Don Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. He worked as a nervous Knight and found it very stressful. He inherited the family business which he has now maintained for 4 years.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Hedonist, Shy. Bonds: Job, Military. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp.
Trey Berkeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are likewise green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Mortician
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Thomas Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. He has a white handlebar mustache and slicked back white hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Bernard Ashley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears yellow cloth garments or leather armor. He wears a feathered hat to cover his moderate length golden hair. His eyes are green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.
History: Bernard was born the youngest of three triplets. His first spouse was a Mason, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his sister
Ideals: Optimist, Artistic, Fighting. Flaws: Depressed. Bonds: Family. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!