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Advanced [show]


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a red deerstalker hat and red clothes. His blonde hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Roger will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Family, Immigrant. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Anderton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Nicholas Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Joker, Gifted. Flaws: Ugly, Greedy. Bonds: Nature. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Nicholas Wentworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His hair is long and auburn with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Theodoric Bradley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 900 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Roger Camden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long silver hair reaches down to his waist. He has violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Junk Dealer but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and to end his boredom

Ideals: Pacifist, Entrepeneur. Flaws: Emotional, Mundane. Bonds: Nature. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Roger Camden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Marshal. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east to a Marshal, Bertram learned a great deal about his mother's area of expertise. He worked as a nervous Marshal and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Sculptor again.

Flaws: Ugly. Bonds: Job, Nature, Has a crush, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Bertram Churchill, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Red spinel (40 gp). Sardonyx (70 gp). 1 Darkwood Buckler.


Social Check DCs

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