Dustin Birkenhead, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man prefers to wear flannel. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Priest
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Gerald Sutton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a forest tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well
Flaws: Fearful. Bonds: Adventurer, Family, Nature, Religious. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gerard Dumph, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a grey coat with white slacks. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. His eyes are green.
Personality: This man loves dancing and to teach people dancing more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his dancing dream.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Mentor. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 4 Acid flasks.
Simon Oakes, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy red hair. His eyes are likewise brown.
Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Kyle Kendal, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan costume with the symbols of his god on his torso. His head has been shaved. He has brown eyes.
Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Laborer business at a young age. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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