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Advanced [show]


Jocelyn Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, tan shirt, and white tie. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish silver hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic, Greedy. Bonds: Adventurer, Criminal record. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Hallewell, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of the sun god around his neck, and a dagger on his belt, and is pretty ugly. His hair is long and black with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His eyes are blue.

Personality: He acts crazy and hedonistic. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He became a Soapmaker soon after.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Slave, Job. Occupation: Soapmaker

Voice: Squeaky

Attributes [hide]

Geoffrey Deighton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is still thick. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Ernest Watson, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Kyle Brixton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Shoemaker. His hair is black and curly. His hazel eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kyle was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Shoemaker job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Shy, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Kyle Brixton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)7 (-2) 13 (+1)14 (+2)
Skills Investigation +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (16 gp). Citrine (60 gp).


Social Check DCs


Rolf Milton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. With bright white hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice, Logical, Fighting. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Rolf Milton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics -1, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 300 gp.


Social Check DCs

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