Simon Hadley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His blue eyes peer out from beneath his Stetson black hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Cook business at a young age. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Gifted. Flaws: Greedy, Mundane. Bonds: Job. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
Possessions: 200 gp. Blue quartz (9 gp). Moonstone (50 gp). Blue star sapphire (600 gp). 3 Acid flasks. 4 Smokesticks. 1 Everburning torch.
Ernest Darlington, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Gardener profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Gardener, but he was a colossal failure. He then took over the family business and is one of the better Armorer for hire.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Flaws: Mundane. Bonds: In love, Job, Religious. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
Peter Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Fearful. Bonds: Immigrant, Job, Adventurer, Military. Occupation: Soapmaker
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp. 1 Darkwood Buckler. 1 Masterwork Light wooden shield. 1 Chain shirt.
Theobald Holton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Sage uniform, and is pretty ugly. He sports a long brown beard, and similarly colored long hair. He has gleaming, smiling amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Sage. He then took over the family business and is one of the better Sage for hire.
Motivation: To be a Roofer again; and he is unsatisfied with his job
Ideals: Opinionated, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 700 sp.
Lewis Deighton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He has no hair. He wears large thick round spectacles.
Personality: Lewis wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.
History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Breastplate. 1 Darkwood Buckler.
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