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NPC Generator

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Advanced [show]


Odo Brixton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Military, Mentor, Job. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Odo Brixton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)8 (-1) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Trey Conway, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His black hair is braided into rings. His eyes are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to work out more often; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Athletic. Flaws: Shy, Ugly. Bonds: Slave, Job. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Conway, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Geoffrey Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear black pants and tee shirts. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are violet and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Fighting, Gifted. Bonds: Mentor, Job, Family. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Elton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)7 (-2) 10 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp. Amber (110 gp). Freshwater pearl (9 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is renowned for his bright brown suits and hats. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his father. Bertram was born on a far southern forest where he grew up under the tutelage of his father, an expert Adventurer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Entrepeneur, Persistence. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Hampton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 14000 cp. 1 Average lock. 1 Superior lock.


Social Check DCs


Guy Hayes, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His eyes are a pleasant brown.

Personality: He never swears and excessively uses polite adverbs when speaking. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. In his 18th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Athletic, Optimist. Flaws: Hedonist. Bonds: Poor, Enemies. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Guy Hayes, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)9 (-1) 9 (-1)16 (+3)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Onyx (70 gp). Sard (70 gp). Obsidian (8 gp). 1 Masterwork Common Melee.


Social Check DCs

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