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NPC Generator

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Advanced [show]


Miles Melancon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of shields on his belt, each one with a topaz on the hilt. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born in the east. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Miles's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Criminal record. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Miles Melancon, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)8 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Clerebold Vance, Male Human [Permalink]

Personal [hide]

Description: This eastern man typically wears green cloth garments or leather armor. His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Extrovert. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Clerebold Vance, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Athletics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a longsword on his belt. His silver hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Henry is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a forest tribe. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Norman Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His chestnut hair is braided into rings. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up axe and armor he uses now. He then took over the family business and is one of the better Assassin for hire.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Poor, Family, Nature, Job. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Radcliffe, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)15 (+2) 12 (+1)18 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Barclay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. His hair is white and curly. His green eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Fortune-teller. He is a very good compulsive liar and kleptomaniac.

History: He was born in the south. He worked as a nervous Fortune-teller and found it very stressful. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Flaws: Mundane. Bonds: Job, Criminal record, Immigrant. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Chad Barclay, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Solid gold idol (200 gp). Solid gold idol (200 gp).


Social Check DCs

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