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Advanced [show]


Reynard Nash, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is wearing the road beaten gear of a warrior. His white hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He comes from a rich southern family. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in halberd use. Days after completing his studies, news broke out that his hometown was attacked by brigands. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Reynard Nash, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a white suit. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac, Racist. Bonds: Poor. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Chatham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 10 (+0)5 (-3)
Skills Nature +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Odo Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Odo hails from a village terrorized by dire rats. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Disease. Bonds: Enemies. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Odo Digby, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)11 (+0) 16 (+3)8 (-1)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2400 sp. 1 Half-Plate. 1 Buckler. 1 Chain shirt.


Social Check DCs


Chad Deighton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His black hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor. Occupation: Server

Voice: Smooth and feminine

Attributes [hide]

Chad Deighton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Bullseye lantern.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Opinionated. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Aldous Bradly, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp. Tiger eye turquoise (8 gp). Fiery yellow corundum (600 gp).


Social Check DCs

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