Don Weld, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. He has blue eyes and a tan hat with a black feather.
Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them
History: He was raised by priests from a young age. A freak accident while working with his Carpenter mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Religious, Mentor. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
William Kimberley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fitting clothing which further accentuates his frame. His brown hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: William was born in the south. At a young age he loved to build and create. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and to share knowledge with the world
Ideals: Persistence, Logical, Gifted. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Diggory Graeme, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white coat over a green low-cut shirt, and a broad hat upon his head. His tied-back hair is black. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: His religion dominates his actions.
Ideals: Athletic, Joker. Flaws: Racist. Bonds: Religious, Job. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Hubert Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Stableman. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: When he was but 5 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: To be a Courier again; and he is unsatisfied with his job
Ideals: Joker, Philantrophist. Bonds: Job, Immigrant, Attractive. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Nicholas Marston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He sports green clothing, slightly heavier than average wear. His chestnut hair is singed and shortened. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
