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Advanced [show]


Aldous Snape, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: A powerful brothel owner made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Mentor, Religious. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Snape, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is heavily combed to the left. His eyes are green and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: Gerald was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Depressed, Hedonist. Bonds: Rich, Family, Job. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gerald Browning, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. 1 Masterwork Common Melee.


Social Check DCs


Kyle Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He has styled his brown hair well, parting it to the left. His eyes are a pleasant hazel.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To be a Assassin again; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Logical, Gifted. Bonds: Enemies, Mentor, Job. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kyle Wordsworth, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Silver comb with moonstones (800 gp). Black velvet mask with numerous citrines (50 gp). 1 Half-Plate.


Social Check DCs


Everard Shelley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. He wears a broad hat to cover his moderate length brown hair. He has gleaming, smiling blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant, Religious. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Shelley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Everard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a white tunic with pastel highlights, and long white pants that bunch up around his shoes. He has a hunchback. His brown hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against drow; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Tewksbury, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common, Orc, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. Moss agate (14 gp). Rhodochrosite (14 gp). 1 Minor magic item.


Social Check DCs

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