Peter Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His long golden hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Peter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has achieved small success as a Barber.
Motivation: To settle down with his crush; and to prove his worth to the world
Flaws: Impulsive. Bonds: Guardian, Job, Has a crush. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Golden yellow topaz (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Manfred Fulton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy blonde hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Average lock.
Kyle Dryden, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white cloak and cross-gartered grey stockings. His white hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.
Personality: Calm and collected, he is a well trained Blacksmith. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Further expansion of business; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 4 (-3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Alexandrite (500 gp).
Lewis Tatum, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large grey mantle and cape that has been intricately interwoven into his yellow robe. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the north. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Richard Rayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a pastel suit, grey shirt, and violet tie. With bright black hair and a scraggly beard. His blue eyes peer out from beneath his broad pastel hat.
Personality: While he acts the brute, he is far gentler than he would appear. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He now owns his own business.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Fighting, Entrepeneur. Bonds: Poor, Job, In love. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. Malachite (12 gp). Silver pearl (100 gp).
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