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Advanced [show]


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Cook, who enjoyed hunting, Bertram was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up club and armor he uses now. He was granted divine powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs

Ideals: Persistence, Joker, Gifted. Bonds: Attractive, Nature, Enemies. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Bertram Darlington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Chrysoberyl (110 gp).


Social Check DCs


Ernest Burton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Blacksmith. He has dyed his greying white hair a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ernest hails from a village terrorized by goblins. His childhood dream was to be a Armorer, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Insane. Bonds: Job, Attractive, Family, Enemies. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Ernest Burton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his dagger. His long brown hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Immigrant. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Ernest Gladstone, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1300 sp. Obsidian (6 gp). 1 Half-Plate.


Social Check DCs


Dustin Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly maces and shields. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Dustin will drive conversation. He is a great chef.

History: Dustin was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Extrovert, Gifted. Bonds: Criminal record, Family, Nature. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Dustin Emsworth, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 13 (+1)16 (+3)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Brown-green garnet (160 gp).


Social Check DCs


Drogo Norton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and a wedding ring on his right hand. He is bald on top and has large blonde tufts of hair around his ears. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Gifted, Logical. Flaws: Ugly. Bonds: In love. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Drogo Norton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)10 (+0) 7 (-2)8 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 19000 cp.


Social Check DCs

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