Heward Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan shirt with thin yellow vertical stripes and green pants. He wears his silver hair up. His hazel eyes are slightly larger than normal.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Glassblower.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Athletic. Bonds: Religious, Poor, Job, Military. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Average lock.
Geoffrey Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. He wears a top hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and wishes to resurrect an old love
Ideals: Passionate, Justice. Bonds: Attractive, Mentor. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Trym Digby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black tunic with grey highlights, and long black pants that bunch up around his shoes. His blonde hair is lengthy. His eyes are likewise green.
Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a poor family in the city he treasured whatever gifts he got. His necromantic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family, Poor, Enemies. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Adam Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He very much looks the part of a Tanner. His chestnut hair and beard is wavy and long. His violet eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: His father raised him in a mountain cabin. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Adam's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Professionalism. Flaws: Impulsive, Antagonistic. Bonds: Job, Nature. Occupation: Tanner
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Hubert Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde and curly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Human culture. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Dyer, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to unite with his brother
Flaws: Racist. Bonds: Attractive, Family, Poor, Job, Enemies. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
