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NPC Generator

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Advanced [show]


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barkeep, and he perpetually has his mace ready. His white hair is heavily combed to the left. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now owns his own business.

Motivation: Wants to open a new tavern; and a deep hatred of giants

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Slave, In love, Enemies. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Lance Weld, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Patrick Kent, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a tan and blue robe with the hood down. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Extrovert. Flaws: Insomniac, Selfish. Bonds: Religious. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Patrick Kent, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Ainsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. His auburn hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Debt. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Theodoric Ainsley, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)13 (+1) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Trym Hayden, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, yellow shirt, and black tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is always cut to a buzz. He has several tiny sapphire earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: Trym was raised in a hard working conservative environment. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He struck the Tanner job and began his own company from there.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Fearful, Antagonistic. Bonds: Rich, Job. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Trym Hayden, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, tan cloak. His brown hair is unkempt and raggedy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves painting and to teach people painting more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered painting. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Ugly, Addict, Impulsive, Mundane. Bonds: Poor. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Norman Allerton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 8 (-1)9 (-1)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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