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NPC Generator

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Advanced [show]


Peter Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in tan turtlenecks beneath a yellow coat with white slacks. His silver hair is slicked back into a classic pompadour. His eyes are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Criminal record, Family, Job, Guardian. Occupation: Servant

Voice: Relaxed voice

Attributes [hide]

Peter Peyton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lewis Ainsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and dresses well, typically a more casual-formal manner. His right hand appears badly burned and disfigured. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Sensitive, Fearful. Bonds: Attractive. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Ainsley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)7 (-2) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Guy Hampton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, black, dusty cloak. His blonde hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Guy's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Military, Rich. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Hampton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)8 (-1) 17 (+3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 70 pp. Coral (70 gp). Hematite (9 gp). 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a brown suit, tan shirt, and white tie, and is pretty ugly. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Manfred Copeland, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Blue quartz (14 gp). Alexandrite (600 gp). 4 Acid flasks. 1 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Roland Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears bulky black painted plate armor. His skin is also unnaturally pale. With a patchy brown beard and wild brown hair. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels kind of lost in life

Flaws: Ugly, Depressed, Disease. Bonds: Religious, Mentor. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Roland Atterton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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