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NPC Generator

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Advanced [show]


Justin Gracey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears bulky yellow painted plate armor. His white hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Gracey, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 8 (-1)7 (-2)
Skills Athletics +4, Deception +1
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2 Holy water. 4 Smokesticks.


Social Check DCs


Gerald Byron, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long golden beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Entrepeneur. Flaws: Emotional. Bonds: Adventurer, Military. Occupation: Servant

Voice: Raspy

Attributes [hide]

Gerald Byron, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Bertram Gyula, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He is bristling with hidden weapons, mostly tridents and hammers. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Flaws: Shy, Lazy, Disease, Ugly. Bonds: Criminal record, Military. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Bertram Gyula, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Simon Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To pay off his debts; and to clean up the streets

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Simon Wakefield, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 9 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 36000 sp.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy pastel pantaloons and a grey scarf. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To settle down with his crush; and someone believes him a fraud

Ideals: Joker, Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Drogo Brownrigg, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)7 (-2) 14 (+2)9 (-1)
Skills Nature +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Silver pearl (150 gp).


Social Check DCs

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