Norman Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Interpreter. His blonde hair is kept up in a ponytail inside a small hat. His green eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Norman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Religious. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Dustin Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His brown eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To prove his worth to the world; and marry his sister to traveling adventurers
Flaws: Ugly, Impulsive. Bonds: Religious, Family, Adventurer. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Obsidian (4 gp). Deep green spinel (100 gp).
Roger Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and white robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with writing.
History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence, Artistic. Bonds: Mentor, Criminal record, Job. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 21000 cp.
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy black hair. His brown eyes dart from person to person to random spaces in the air.
Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Hourglass.
Charles Soames, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. His white hair is still thick. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Soapmaker, but he got bored and became a Bounty Hunter. He was granted druidic powers by his dying brother.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!