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NPC Generator

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Advanced [show]


Norman Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Interpreter. His blonde hair is kept up in a ponytail inside a small hat. His green eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Norman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Religious. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Lindsay, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dustin Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His brown eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with his god.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and marry his sister to traveling adventurers

Flaws: Ugly, Impulsive. Bonds: Religious, Family, Adventurer. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Dustin Kitchur, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Obsidian (4 gp). Deep green spinel (100 gp).


Social Check DCs


Roger Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his brown hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with writing.

History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence, Artistic. Bonds: Mentor, Criminal record, Job. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Roger Hamilton, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 21000 cp.


Social Check DCs


Heward Tatum, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy black hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Heward Tatum, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 10 (+0)18 (+4)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Charles Soames, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Soapmaker, but he got bored and became a Bounty Hunter. He was granted druidic powers by his dying brother.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Charles Soames, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)17 (+3) 18 (+4)6 (-2)
Skills History +5, Nature +5
Senses Passive Perception 14
Languages Common, Gnoll, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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