Arnold Roscoe, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears skinny pants and wears a brown and pastel robe with the hood down. His right hand appears badly burned and disfigured. His golden hair, when down, is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Flaws: Ugly, Impulsive. Bonds: Guardian, Military. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 39000 sp. A roughly beaten golden orb (170 gp). Cloth of gold vestments (170 gp).
Guy Shelly, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Knight uniform. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out
Flaws: Addict. Bonds: Job, Slave, Military, Religious. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 4000 sp.
Gerard Quinton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel cloak and cross-gartered black stockings. He is bald on top and has large chestnut tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp).
Odo Sydney, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses in green turtlenecks beneath a black coat with brown slacks. He has a small bristly mustache and wavy brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Odo hails from a village terrorized by giants. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Flaws: Hedonist. Bonds: Nature, Enemies, Adventurer. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Arnold Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of death on his torso. He has a moderate pudge and is not very fit. His blonde hair is cut jaggedly and amateurishly. This brown eyed easterner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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