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NPC Generator

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Advanced [show]


Reynard Harrington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green deerstalker hat and green clothes. His blonde hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Professionalism, Logical. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Reynard Harrington, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear green clothing when he does not wear armor. His blonde hair is smooth and relatively long. He has blue eyes and a green hat with a black feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against gnolls; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Military, Adventurer, Enemies. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Kimberley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Drogo Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears a black top hat and black clothes. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long chestnut hair reaches down to his waist. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Bellfounder, but he got bored and became a Detective. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Job, Criminal record, Debt. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Clifton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a yellow collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his brother recently and the two have been together since.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Opinionated. Flaws: Insane. Bonds: Family, Adventurer, Job. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Hastings, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 5 (-3)13 (+1)
Skills Religion +4, Survival -1
Senses Passive Perception 7
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His red hair is braided into rings. His eyes are violet and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin father left him crippled. Since then, he has sought to make the best of life.

Motivation: To be a Assassin again; and further expansion of business

Ideals: Joker, Optimist. Flaws: Forgetful, Disease. Bonds: Job. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Richard Staurheim, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)7 (-2)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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