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NPC Generator

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Advanced [show]


Peter Clive, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a blue suit, brown shirt, and black tie. He has moderate length white hair. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Impulsive, Shy. Bonds: Mentor, Enemies. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Clive, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Peter Clive, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He is physically well-built. He has auburn hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: Eccentric and domineering, Peter will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and doesn't want to be a interpreter and was forced into it by his family

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Poor, Family, Religious. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Peter Clive, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.

Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Attractive, Military. Occupation: Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Marlee, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Miles Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is black and very short. His face is scarred and worn.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Ugly, Mundane, Fearful. Bonds: Military. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Miles Dalton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 19000 cp. Zircon (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Upton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his red hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Everard was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and wants a kiss

Flaws: Shy, Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Upton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)13 (+1) 7 (-2)11 (+0)
Skills Nature +3, Perception +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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