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NPC Generator

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Advanced [show]


Theobald Yeardley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean violet cloak covering his clean studded leather. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Hedonist. Bonds: Immigrant, Family, Criminal record. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Theobald Yeardley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)4 (-3) 18 (+4)11 (+0)
Skills Acrobatics +5, Nature -1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 2800 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kyle was born on a far western island where he grew up under the tutelage of his father, an expert Gardener. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he has a crush on the local mercenary

Flaws: Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Kyle Ramsay, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Drogo Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his sai. His auburn hair is heavily combed to the right. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Slave. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Drogo Everly, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 14 (+2)6 (-2)
Skills History +4, Performance +0
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up in a very large beehive style do. This violet eyed northerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick father, and resented it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice, Logical. Flaws: Ugly. Bonds: Family, Rich. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Arnold Ramsay, Male Human Fighter 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His golden hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Flaws: Fearful. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Anselm Merton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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