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Advanced [show]


Roland Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his shortspear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair and beard is wavy and long. His eyes are likewise blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Disciplined. Flaws: Hedonist. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Roland Cornish, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Frederick Sharps, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, yellow shirt, and grey tie. He has done his best to style his red hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.

History: Frederick was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Stylist.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Bonds: Attractive, Adventurer, Slave, Job, Family. Occupation: Stylist

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Sharps, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)16 (+3) 16 (+3)11 (+0)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Infernal, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Miles Soames, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. His golden hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across

History: He got into the Painter business at a young age. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Job, Family. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Soames, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: Eccentric and domineering, Gilbert will drive conversation. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Gilbert studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert, Gifted. Flaws: Selfish, Insane, Impulsive. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Anderton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in the west to a Engraver, Trym learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He struck the Engraver job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined, Artistic. Bonds: Poor, Attractive, Job. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Trym Addington, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs

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