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NPC Generator

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Advanced [show]


Miles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a black suit. He has a small bristly mustache and wavy auburn hair. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Blacksmith in town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Miles began to lead the lost caravan. He has achieved small success as a Blacksmith.

Motivation: He is compelled to act according to his religious beliefs; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Bonds: Religious, Job, Enemies, Family. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Miles Myerscough, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Conrad Law, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is dressed in a clean brown cloak covering his clean studded leather. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.

History: He got into the Sage business at a young age. A gifted student he started as a Painter, but he got bored and became a Sage. He was granted necromantic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Professionalism, Gifted, Impeccable. Flaws: Depressed. Bonds: Job. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Law, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 13000 sp. Smoky quartz (40 gp).


Social Check DCs


Drogo Brent, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. With bright blonde hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he feels threatened by others

Flaws: Insomniac, Fearful. Bonds: Attractive, Mentor, Nature. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Drogo Brent, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large white mantle and cape that has been intricately interwoven into his tan robe. His blonde hair is lengthy. His violet eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Cory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Military. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Blakeley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. His skin is fair and his fingers are delicate and long. His silver hair and beard is wavy and long. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Adventurer, Family, Job, Enemies. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Chad Eastoft, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. White pearl (40 gp). White opal (600 gp). Chrysoprase (40 gp).


Social Check DCs

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