Roger Hastings, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a blue vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. His red hair is braided into rings. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and to unite with his brother
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Immigrant, Poor. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Bertram Clare, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich eastern family. Bertram was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mercenary. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Mercenary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Sard (80 gp). 1 Minor magic item.
Tim Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is cut short. His fierce green eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Money/treasure.
Flaws: Impulsive, Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 8000 sp.
Godfrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is knotted and matted. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy.
Ideals: Pacifist, Logical. Flaws: Selfish, Insane. Bonds: Rich. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Kody Camden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Butcher. He has done his best to style his brown hair to look like a famous performer. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Kody was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and many orcs want him driven away
Ideals: Passionate, Artistic. Bonds: Military, Family, Enemies. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!