Conrad Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his shortspear. His red hair is smooth and relatively long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Body Guard business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He has recently gotten a pet goose that steals things from people.
Motivation: Sabotage a competitor; and he has decided he is irredeemable
Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Diggory Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears just a blue suit. He is portly but not overly obese. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. In his 17th year, his parents were killed by a orcs raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against orcs
Ideals: Philantrophist. Bonds: Religious, Military, Enemies, Adventurer. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Golden pearl (130 gp). 1 Silk rope. 1 Silk rope.
Heward Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears baggy tan pantaloons and a white scarf. He has a hunchback. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 6 (-2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Lance Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt with thin brown vertical stripes and tan pants. He carries with him a set of halberds, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and very short. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful necromancer made him what he is. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lance's homeland. Lance decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp.
Randal Graham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. His small hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. Eye agate (5 gp). Coral (100 gp). Citrine (20 gp).
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