Conrad Marley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Conrad lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Expand his business; and he's looking for his big break
Ideals: Passionate, Logical. Bonds: Family, Job, Adventurer. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Banded mail.
Heward Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue coat over a violet low-cut shirt, and a top hat upon his head. His hair is black, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Performer
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (600 gp).
Kody Tenley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a black collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His blonde hair is matted, messy, and big. His amber eyes peer out from beneath his small black hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Kody has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Ideals: Logical. Flaws: Ugly, Racist, Disease. Bonds: Immigrant. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Blue quartz (16 gp). Golden yellow topaz (900 gp). Obsidian (16 gp). Obsidian (16 gp). 2 Tanglefoot bags. 1 Antitoxin.
Alexandre Gentry, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is cut short. His eyes are green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Silver pearl (100 gp). 1 Masterwork Common Melee.
Don Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Don lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and to protect his home
Bonds: Attractive, Guardian, Job, Family. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1500 sp. Bloodstone (20 gp). Freshwater pearl (11 gp).
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