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NPC Generator

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Advanced [show]


Tim Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his wide-brimmed green hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tim took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and he feels kind of lost in life

Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Tim Coombs, Male Human Fighter 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)13 (+1) 10 (+0)7 (-2)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Blyth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has wavy chestnut hair. His hazel eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Brewer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He wants to get laid; and balancing his hectic life and new sailor responsibilities is difficult

Flaws: Impulsive, Secretive, Disease. Bonds: Poor, Job, Has a crush. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Frederick Blyth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (800 gp). 1 Average lock.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey deerstalker hat and grey clothes. He is muscular with a powerful set of arms. His hair is golden and curly. He has a dull look in his brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and many brigands want him driven away

Ideals: Logical. Flaws: Shy, PTSD. Bonds: Nature, Enemies. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Mitchell, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying sister.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Poor, Attractive. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Ernest Hampton, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Frederick Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His blonde hair is styled in orderly dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Bonds: Attractive, Job, Religious, In love. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Frederick Stansfield, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)14 (+2) 9 (-1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Emerald (1100 gp).


Social Check DCs

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