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Advanced [show]


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy silver hair. He has green eyes and a tan hat with a red feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: He was born in the south. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: He has a crush on the local Bather; and he has passion for adventuring and risk

Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer, Rich, Has a crush. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Adelard Gresham, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Manfred Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up club and armor he uses now. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Flaws: Antagonistic, Addict, Mundane. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Manfred Clare, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Atterton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He sports a long white beard, and similarly colored long hair. He wears an eyepatch.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Masseuse job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Thomas Atterton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his long black hair kept up in a rat tail. He has brown eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: Born to a Courier, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Thomas Blankley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 10 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 600 sp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. His blonde hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and to unite with his brother

Ideals: Optimist, Gifted. Bonds: Rich, Family, Slave. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Marlee, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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