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NPC Generator

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Advanced [show]


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: He got into the Tanner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Joker, Professionalism. Bonds: Poor, Attractive, Job. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Brady, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Medicine +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He wears his white hair up. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the north. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Lance was born on a far northern forest where he grew up under the tutelage of his father, an expert Baker. He's since become an addict/alcoholic.

Motivation: He is content.

Ideals: Pacifist. Flaws: Addict, Mundane. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Lance Oakley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Badger, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He wears his silver hair up. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north, but his parents moved at a very young age to the west. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Joker. Bonds: Rich, Attractive, Adventurer, Immigrant, Nature. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Clerebold Badger, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Heward Sydney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: He was born several months after his father was called into army service. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Heward Sydney, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Large well-done wool tapestry (400 gp). Solid gold idol (1200 gp).


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a green collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the south to a Performer, Richard learned a great deal about his mother's area of expertise. He has had some formal dancing training, and achieved minor success. He inherited the family business which he has now maintained for 9 years.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Flaws: Insane, Secretive. Bonds: Criminal record, Job. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Richard Hackney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Eye agate (4 gp).


Social Check DCs

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