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NPC Generator

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Advanced [show]


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears white leather gloves, a white jacket, and tight pants. His brown hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Ernest Carlyle, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform. He has a moderate pudge and is not very fit. He wears his silver hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Tailor, but he got bored and became a Shepherd. He struck the Shepherd job and began his own company from there.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and further expansion of business

Ideals: Opinionated, Joker. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Ernest Gracey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Kyle Middleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Unemployed, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Optimist. Flaws: Secretive, PTSD. Bonds: Enemies, Rich. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Kyle Middleton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp. Moonstone (40 gp).


Social Check DCs


Geoffrey Brent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with green lining and desert motifs. His tied-back hair is silver. His brown eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast plains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the north

Ideals: Disciplined, Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Nature. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Geoffrey Brent, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Rolf Ansley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly chestnut, has prominent grey streaks. He wears large thick round spectacles.

Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his painting dream.

Motivation: Doesn't want to be a Mayor and was forced into it by his family.

Ideals: Artistic. Bonds: Poor, Family. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Ansley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 12 (+1)7 (-2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Healer’s kit.


Social Check DCs

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