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NPC Generator

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Advanced [show]


Adelard Barney, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Gifted. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Barney, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)15 (+2) 6 (-2)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Ignan, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Ogden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a white poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. He has gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Artistic, Fighting. Flaws: Antagonistic. Bonds: Poor. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Ernest Ogden, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Kenley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright golden hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Opinionated, Joker. Bonds: Attractive, Rich. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Rolf Kenley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee.


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His hair is silver, silky, and of moderate length. This green eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Athletic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

William Hampton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)14 (+2) 12 (+1)7 (-2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Alchemist’s fire.


Social Check DCs


Percival Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a blue coat with brown slacks. He has a very tight haircut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Percival was raised in a hard working conservative environment. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels threatened by others

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Bradshaw, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Chalcedony (80 gp). 1 Minor magic item.


Social Check DCs

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