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NPC Generator

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Advanced [show]


Randal Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His silver hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Randal Mori, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and he perpetually has his trident ready. His blonde hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his blue eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job, Religious, Rich. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Trym Langston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hubert Tickle, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. With bright silver hair and a scraggly beard. His eyes are hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Tickle, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)11 (+0) 14 (+2)6 (-2)
Skills Acrobatics +3, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and chestnut with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His green eyes peer out from beneath his Stetson tan hat.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: Wymar was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Logical, Gifted. Bonds: Religious, Job. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Wymar Ainsley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)14 (+2) 4 (-3)11 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dean Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Dean Blankley, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Stealth +0, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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