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NPC Generator

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Advanced [show]


Ralf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy auburn hair. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Shy, Addict. Bonds: Poor, Religious. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Ralf Tewksbury, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adelard Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich, Nature. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Adelard Compton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)17 (+3) 14 (+2)8 (-1)
Skills Nature +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Terran, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 4 Tanglefoot bags. 4 Tanglefoot bags.


Social Check DCs


Gerard Nibley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man typically wears tan cloth garments or leather armor. His long brown hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: Many drow want him driven away; and a deep hatred of drow

Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Military, Rich. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Gerard Nibley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nicholas Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a tan vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. His brown eyes dart from person to person to random spaces in the air.

Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed, Impulsive. Bonds: Slave. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Staurheim, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp.


Social Check DCs


Justin Kitchur, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His golden hair is cut short. His fierce amber eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 8 years old his parents immigrated from the south. Justin was born on a far southern forest where he grew up under the tutelage of his mother, an expert Spice Merchant. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Family, Criminal record. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Justin Kitchur, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. 1 Silk rope. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs

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