Thomas Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His top hat is riddled with cuts and holes. His eyes are gray and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Mason, but he got bored and became a Sage. Days after completing his studies, news broke out that his hometown was attacked by orcs. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
Gerard Anderton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: He comes from a rich eastern family. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Entrepeneur, Joker, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 4 (-3) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. 7 Acid flasks. 2 Alchemist’s fire. 2 Alchemist’s fire.
Wymar Garrick, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His silver hair has been sun bleached extensively. His eyes are hazel and catlike.
Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Sabotage a competitor; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 2 Antitoxin.
Peter Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is heavily combed to the left. His gray eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small island village. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in sword use. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge; and many drow want him driven away
Ideals: Fighting. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Alchemist’s fire. 1 Smokesticks. 1 Smokesticks.
Kyle Holton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of illithids once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Find a way to reverse the transformation of his sister; and someone believes him a fraud
Ideals: Fighting. Flaws: Sensitive. Bonds: Enemies, Slave, Family. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Rock crystal (80 gp). Brown-green garnet (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!