Balimaar Huckabee, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Mayor in town.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Mayor like his mother before him.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Moonstone (20 gp). Red-brown spinel (110 gp). Deep green spinel (110 gp).
Drogo Richie, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a custom-built plate barding that's adorned with black lining and desert motifs. His head has been shaved. His eyes are green and beady.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Golden pearl (60 gp).
Trym Dryden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear ponchos typically of a light black in addition to tight pants. He is tall, broad shouldered and powerfully built. His chestnut hair is heavily combed to the right. His eyes are likewise violet.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Disease, PTSD, Antagonistic. Bonds: Immigrant. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Carnelian (80 gp). Carnelian (80 gp). Rhodochrosite (10 gp).
Anthony Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is portly but not overly obese. His silver hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are slightly larger than normal.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: Anthony hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Many goblins want him driven away; and to share knowledge with the world
Ideals: Optimist, Entrepeneur, Logical. Flaws: Impulsive. Bonds: Enemies. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
Ernest Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of luck around his neck, and a glaive on his belt. His brown hair is thinning but still full. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Fortune-teller business at a young age. He worked as a nervous Fortune-teller and found it very stressful. He has worked as a Fortune-teller like his mother before him.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (300 gp). Cloth of gold vestments (140 gp). Fire opal pendant on a fine gold chain (500 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


