Drogo Merton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a violet costume with the symbols of his god on his torso. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. He worked as a nervous Bookbinder and found it very stressful. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and he is wracked by social anxiety
Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Pink pearl (150 gp). Amethyst (150 gp). 1 Minor magic item.
Trym Addington, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears many layers of old clothing at all times. His right leg appears badly burned and disfigured. He has shaved his head bald. He wears an eyepatch.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: He was born in the west. Trym was born on a far western plains where he grew up under the tutelage of his mother, an expert Spy. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 47000 sp. 1 Minor magic item.
Arnold Langston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His red hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Poor, Has a crush. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Banded agate (9 gp). White pearl (150 gp). Amber (150 gp).
Wymar Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright brown suits and hats. His red hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy, self-centered, vain, and jealous.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his brother; and retire the richest man in the south
Ideals: Impeccable, Entrepeneur. Flaws: Selfish. Bonds: Immigrant, Adventurer, Family. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Gold dragon comb with red garnet eye (700 gp). Solid gold idol (800 gp). Old masterpiece painting (500 gp).
Gomory Bradly, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Criminal record. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
