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Advanced [show]


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair has been sun bleached extensively. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Thomas studied abroad. One day when Thomas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thomas was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Family, Immigrant. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Sharps, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)16 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his warhammer. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Secretive. Bonds: Poor, Enemies. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Gunter Graeme, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 7 (-2)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 8
Languages Common, Gnoll, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anselm Riley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His golden hair, when down, is lengthy. This violet eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: He has a crush on the local Mortician; and he wants to get laid

Flaws: Racist. Bonds: Family, Poor, Mentor, Has a crush. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Riley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp. Brown-green garnet (150 gp). Amber (150 gp).


Social Check DCs


Hubert Gresham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear tan pants and tee shirts, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Hubert Gresham, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Thunderstones.


Social Check DCs


Robert Kensley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in an above average manner. His black hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Disease, Antagonistic. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Robert Kensley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs

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