Roger Upton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small desert village. Roger was born on a far western desert where he grew up under the tutelage of his father, an expert Jeweler. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Poor, Nature, Immigrant. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Odo Hadley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a tight fitting grey shirt and pants, and his gloved hand is found clutching a shield. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Ideals: Professionalism. Flaws: Fearful. Bonds: Immigrant, Rich, Adventurer. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Balimaar Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tan costume with the symbols of magic on his torso. He has dyed his greying red hair a little too much giving a sharp red color. He has hazel eyes.
Personality: He speaks before he thinks and is too direct. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Balimaar was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Flaws: Impulsive. Bonds: Attractive, Adventurer, Has a crush. Occupation: Banker
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Cory Clinton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long black beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Cory was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Servant.
Ideals: Fighting, Athletic. Bonds: Attractive, Has a crush, Family. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 12000 cp. Sapphire pendant on gold chain (800 gp). Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Justin Beckwith, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. His chestnut hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. He takes great joy in being the best Hunter in town.
History: He was raised in a plains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Hunter soon after.
Motivation: An old rival family wants him found; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Nature, Military, Family. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (6 gp).
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