Gerard Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Gerard studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Banded mail. 1 Breastplate.
Gilbert Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He keeps his long white hair kept up in a rat tail. His fierce green eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Optimist. Flaws: Impulsive. Bonds: Nature, Job. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Cory Rutherford, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. He wears his black hair up in a very large beehive style do. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp.
Ralf Hayden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are blue.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Ralf hails from a village terrorized by illithids. In his 14th year, his parents were killed by a illithids raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Server like his father before him.
Motivation: His religion dominates his actions; and a deep hatred of illithids
Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies, Job. Occupation: Server
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2100 sp. Red garnet (120 gp). Malachite (6 gp). Citrine (40 gp).
Trey Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear grey clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. His violet eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He struck the Jeweler job and began his own company from there.
Motivation: To share knowledge with the world; and he wants to meet his childhood hero
Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: Just what you see.
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