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NPC Generator

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Advanced [show]


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His chestnut hair is singed and shortened. His ears are large.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Insane, Lazy. Bonds: Job. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Tim Southey, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Rolf Van Es, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown cloak and cross-gartered violet stockings. His tied-back hair is red. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has never given up on his music dream.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Rolf Van Es, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)7 (-2) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. Red garnet (150 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Solomon Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to get laid; and wants a kiss

Ideals: Entrepeneur. Flaws: Racist. Bonds: Has a crush, Adventurer, Rich. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Hastings, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp. 1 Everburning torch.


Social Check DCs


Trym Weld, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a black armored body suit, with a simple grey line shooting up and back down. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Locksmith, his father struggled to pay the bills. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Greedy. Bonds: Military, Poor, Slave. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Trym Weld, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. Golden pearl (140 gp).


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His brown hair is still thick. His green eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.

History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Criminal record, Military, Poor, Adventurer. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

John Beitz, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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