Dustin Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. With bright blonde hair and a scraggly beard. His hazel eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Dustin hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Many brigands want him driven away.
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Family, Enemies. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon.
Aldous Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is white, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.
History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has drifted from career to career and currently works as a Ruler.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Bonds: Attractive, Job, Adventurer, Immigrant, Enemies. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Charles Wentworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears brown cloth garments or leather armor. He wears a Stetson hat to cover his moderate length white hair. His eyes are green and he is always smoking a pipe.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Flaws: Forgetful, Mundane, PTSD. Bonds: Job. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.
Hugh Gresham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple black robe with tan stripes complete with hood. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He became a Animal Trainer soon after.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Military, Job. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 29000 cp. 1 Minor magic item.
Cory Quinton, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cory's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He desires power and/or immortality; and money/treasure
Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich, Attractive. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
