Odo Read, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his white hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Barrister, Odo learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic, Hedonist, Racist. Bonds: Job. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2 Smokesticks. 4 Tanglefoot bags. 6 Acid flasks.
Rolf Tickle, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a hunchback. His blonde hair is singed and shortened. This brown eyed southerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised by priests from a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Chad Reid, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and dresses like a well dressed Knight does. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.
Personality: Chad is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the north. Like his father and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Poor. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Norman Jacobs, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His clothes are grease stained in places. His black hair is cut short. His eyes are a pleasant gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born the only child of a wealthy merchant. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 10000 cp. Red spinel (90 gp). Blue quartz (4 gp). Red-brown spinel (90 gp). 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler. 1 Half-Plate.
Trey Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and carries longswords. His tied-back hair is blonde. This blue eyed easterner is not easily forgotten.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Artistic. Bonds: Job, Military. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Amber (80 gp). Sard (50 gp). Deep green spinel (80 gp). 3 Holy water.
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