Shane Allerton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is black and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He served in the navy to pay for his family's outstanding loans. When Shane reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Merchant soon after.
Motivation: To protect his home; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Guardian, Military, Job. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
Henry Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears bulky brown painted plate armor. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He became a Bookbinder soon after.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Half-Plate.
Robert Royston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is mildly Human supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Performer.
Motivation: Wants to work out more often; and expand his business
Ideals: Philantrophist, Athletic. Flaws: Racist. Bonds: Nature, Job. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 3 Smokesticks.
Adam Middleton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Sensitive, Disease. Bonds: Rich. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 4 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. Chrysoprase (80 gp). Tourmaline (80 gp). Black star sapphire (700 gp).
Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His blonde hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Family. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate.
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