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NPC Generator

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Advanced [show]


Godfrey Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is knotted and matted. His eyes are brown and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Godfrey hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and someone believes him a fraud

Ideals: Fighting. Bonds: Attractive, Military, Enemies. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Wellington, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a red poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes and a red hat with a brown feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Cartwright, Balimaar learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Hastings, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Ralf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a shortspear. His red hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Ralf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Ralf Winterbourne, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)17 (+3) 18 (+4)10 (+0)
Skills Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Undercommon, Ignan, Giant
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Lancaster, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large brown jacket. His moppish red hair is in a traditional bowl cut. His hazel eyes are passionate and lively.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Jeweler soon after.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Bonds: Job, Attractive, Military, Criminal record, Enemies. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Chad Lancaster, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)6 (-2) 12 (+1)13 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Beggar. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He inherited the family business which he has now maintained for 2 years.

Motivation: To protect his home; and expand his business

Bonds: Job, Military, Immigrant, Enemies, Guardian. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Hackney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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