Theodoric Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Bounty Hunter uniform. He has a penchant for wearing a ring with an oversized emerald on his left hand. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero.
Ideals: Opinionated. Bonds: Job, Rich, Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Balimaar Harlan, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. With a patchy white beard and wild white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them
History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp.
Solomon Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister
Ideals: Extrovert, Artistic. Bonds: Attractive, Family, Nature. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Percival Clinton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 13th year, his parents were killed by a gnolls raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Joker, Justice. Bonds: Poor, Enemies, Family. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Citrine (20 gp). Aquamarine (600 gp).
Randal Kinsley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a grey tunic with blue highlights, and long white pants that bunch up around his shoes. His right hand appears badly burned and disfigured. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He is harsh and unforgiving.
History: Randal was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He has worked as a Beggar like his mother before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 16 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 3 Smokesticks.
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