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Advanced [show]


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: Reynard was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge; and to prove his worth to the world

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Miner

Voice: French accent

Attributes [hide]

Reynard Gentry, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Jade (40 gp). 1 Minor magic item.


Social Check DCs


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered black stockings. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is kept up in a ponytail inside a top hat. His eyes are gray and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also hits on men, regardless of circumstances.

History: Born in the west to a Engraver, Gilbert learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Engraver.

Motivation: He has a crush on the local Weaver.

Flaws: Ugly, Shy, Antagonistic. Bonds: Has a crush, Job. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Gilbert Branson, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. He has a very tight haircut. He has amber eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels that his past leaves him morally obligated to help; and to unite with his brother

Ideals: Fighting. Bonds: Criminal record, Poor, Family. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Marlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Violet garnet (600 gp). Tiger eye turquoise (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Ashton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. With a patchy red beard and wild red hair. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gifted from a young age, Balimaar studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor.

Ideals: Justice, Gifted, Optimist. Bonds: Rich, Job, Criminal record. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Balimaar Ashton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Miles Hayley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He has shaved his head bald. His hazel eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Depressed, Fearful. Bonds: Poor, Job, Criminal record. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Hayley, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 6 (-2)3 (-4)
Skills Intimidation -2, Persuasion -2
Senses Passive Perception 8
Languages Common, Celestial, Gnoll, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 cp.


Social Check DCs

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