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Advanced [show]


Cory Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He has no hair. His eyes are blue and beady.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Cory Cotton, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 4 (-3)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp. Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a brown poncho over his likewise colored trousers and shirt and is in decent physical shape. His hair is short and auburn. His amber unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Flaws: Disease, Hedonist. Bonds: Attractive, Immigrant, Slave. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Ernest Tickle, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Rose (20 gp). Amber (50 gp).


Social Check DCs


Reynard Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His tied-back hair is blonde. He has hazel eyes.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Apothecary mother left him crippled. He now owns his own business.

Motivation: Further expansion of business; and to be a apothecary again

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Reynard Hallewell, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Acton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in earthy colors with a black and tan handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy. He has gray eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments

History: When he was but 3 years old his parents immigrated from the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insane. Bonds: Slave, Attractive, Immigrant, Criminal record. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Gunter Acton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)10 (+0) 4 (-3)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp.


Social Check DCs


Norman Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Norman Colton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs

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